Online:Places

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Tamriel divided into regions colored by alliance

There are a large variety of places in The Elder Scrolls Online spread across Tamriel and beyond. This page lists the most important places sorted by type, as well as a list of zones. See Maps for an overview of the icons used for different types of places, and for other available maps in the game.

Place List[edit]

  • Battlefields — Sites of ancient and contemporary battles
  • Beacons — Watchtowers, lighthouses, and other free-standing signal towers
  • Bodies of Water — Lakes, rivers and seas
  • Camps — Bandit camps, guard camps, and other temporary settlements
  • Caves — Root hollows, lava chambers, ice caves, and all other types of natural cavern
  • Cemeteries — Graveyards, necropoli and other places where the (un)dead dwell
  • Cities — Major settlements in each zone
  • Crypts — Tombs, barrows, and other underground burial sites
  • Daedric Ruins — Ancient shrines to the Daedric Princes
  • Docks — Harbors, boatyards and shipwreck sites
  • Dwemer Ruins — The ruins of ancient Dwemer cities
  • Elven Ruins — The ruins of ancient Ayleid and Aldmeri cities
  • Estates — Countryside houses, homesteads and other estates
  • Farms — Plantations and farmsteads
  • Forts — Towers, forts, keeps and other fortified locations
  • Gates — Milegates, passes, and other guarded thoroughfares
  • Groves — Glades, marshes, oases and other natural wildernesses
  • Landmarks — Other miscellaneous locations
  • Mines — Mining establishments and settlements
  • Realms — Places which exist outside of Nirn
  • Ruins — Nordic ruins, Yokudan ruins, and other ruins of contemporary civilization
  • Sewers — City sewerage systems
  • Ships — In-service, under construction, and scuttled ships
  • Strongholds — Major locations in Coldharbour visited during the Main Quest
  • Towns — Towns, villages, and other permanent settlements

Places by Gameplay[edit]

  • Arenas — Round-based challenges
  • Delves — Minor open-world dungeons
  • Dungeons — Locations with a high concentration of enemies
  • Explorable Locations — Major locations that lack a quest objective
  • Giant Camps — Locations which require you to eat mammoth cheese to mark as complete
  • Group Bosses — Locations of overland world bosses
  • Group Delves — Small, instanced dungeons designed for groups
  • Group Dungeons — Large, instanced dungeons designed for groups
  • Public Dungeons — Large open-world dungeons designed for groups
  • Quest Hubs — Places with an associated quest objective
  • Reachman Camps — Locations which require you to pray at the shrine to mark as complete
  • Trials — Large, instanced raid dungeons designed for groups of 12
  • Striking Locales — Landmarks required for Exploration Achievements
  • Unmarked Locations — Major overworld locations that don't have their own map marker
  • Worldspaces — Locations which exist outside of the main zones and can only be accessed during certain quests

Alliance War and Battlegrounds[edit]

Utility and Services[edit]

Minor Locations[edit]

World Events[edit]

Zones[edit]

Aldmeri Dominion[edit]

Daggerfall Covenant[edit]

Ebonheart Pact[edit]

Neutral and Disputed[edit]

Chapter Zones[edit]

Story DLC Zones[edit]

Other[edit]

  • Unzoned — A listing of places which are not part of any zone or their associated storylines.